‘Team Sonic Racing’ Dev on How Game Is Like ‘Overwatch,’ ‘Splatoon’

There aren’t a lot of contenders in the kart racing genre, so I think it’s fair that whenever I pick up something new like “Team Sonic Racing” I immediately compare it to the fantastic “Mario Kart 8”. As I raced through a Planet Wisp inspired track I couldn’t help myself as I kept trying to hop into drifts before using the thumbstick to generate a larger boost– something that’s become a habit for Mario Kart fans.

Both mechanics seem like small tweaks that don’t affect the gameplay drastically, but they actually make the kart feel much lighter as you turn corners and avoid obstacles. Having those movements ingrained in my head only made “Team Sonic Racing” feel stiff when I played it at this year’s E3. It felt so jarring that I had to ask SEGA’s head of Sonic Team Takashi Iizuka about the direction of Sonic’s latest racer.

“We didn’t take any notes from other kart racers like Mario Kart 8, we didn’t want to make a network game. We wanted teamwork to be one of the key elements,” Iizuka told Variety. “Team Sonic Racing is more like ‘Splatoon’ or ‘Overwatch’ where you get that good sense of collaboration.”

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